PLAYERS: Automatic item theft Uses abilities and items in enemies under the control effect to extend its Display an exclamation mark next to the hero if the damage of abilities is enough to kill Prevents incorrect pressing of abilities Automatic purchase of king experience Script that helps in using some items, such as Abuz armlet, etc When holding the key, directs illusions in different directions, in the main character follows the cursor The script automates the mechanics of hit > run. The script will move the character behind the cursor or to the enemy in the interval between attacks, without spending dps Automatically breaks the tree set by the enemy CREEPS: Script for automatic stack of forest camps by controlled units Displays the current location of linear creeps on the minimap Script for automatic taps of small forest creeps to creeps from the line Displays various information on linear creeps (For example: The ID of the finishing opportunity) Displays hints on forest creeps (The time before their stack, which creeps will spawn next) VISUAL: Displays a customizable effect around you (Partial) if you are seen by enemy heroes also displays the True Sight effect (If you are standing under the sentry / heme) Script displaying information about enemy heroes in the fog of war, relying on used abilities, teleports, attacks of neutral creeps, etc. Displaying hidden abilities (For example: SunStrike Invoker illumination) Displays the wards set by the enemy By the amount of experience gained for creeps, determines whether there are still enemy heroes within a radius of 1500. Shows the effect on enemies The script hides the camp icon from the minimap if it is protected by the enemy in the fog of war Highlighting the real hero, as well as highlighting illusions in any desired color The script will draw the position of objects Draws lines of routes that can be followed in forests, on side lines The script automatically calculates the trajectory of the enemy courier and displays it on the minimap (Works if the courier was spotted) The script displays the expected position and timer until the characters respawn on the enemy fountain Displays various events on the map (For example: Setting the Templar Assasin trap)